
The Lighthouse Keeper's Secret – Printable Escape Room Game for Adults & Teens (2–8 players)
- Instant download after payment — files arrive by email and on the order page
- Secure checkout by Lemon Squeezy: card, PayPal, Apple Pay, Google Pay
- Digital product — nothing is shipped; print at home or at a print shop
What you get
Host an atmospheric escape room at home tonight. The Lighthouse Keeper's Secret is a printable escape room game for adults and teens: 2-8 players, about 60 minutes of play. Instant download, US Letter and A4 PDFs.
THE STORYOctober 1912. A gale is battering Gullstone Point. The keeper, Agnes Wren, is stranded on the mainland, and the supply schooner Marigold will be off the harbour bar in one hour. Her captain will only come in if the lighthouse shows the private harbour signal, and Agnes has hidden it in pieces all over the lighthouse. Your crew has 60 minutes to find the signal and bring the ship home. Atmospheric and cosy, never scary: no villains, no gore.
8 INTERLOCKING PUZZLES
- The Telegram: decode a telegraph tape in Morse code
- The Weather Log: deduce the day the keeper hid the key
- The Knot Board: match rope tags to knotted ropes
- The Tide Table: use the ship's manifest and tide rules to find the safe crossing
- The Chart: navigate a map grid to the safe anchorage
- The Lamp Room: identify lighthouses by their flash patterns
- The Torn Logbook: rebuild a 9-piece jigsaw page
- The Harbour Signal: the final combination lockThree trails run side by side, so bigger groups can split up, and everything comes together at the end.
WHAT'S INCLUDED (43 pages per paper size)
- Host guide with setup steps, packing list, game flow, timeline and difficulty options
- No-host mode, so everyone can play and nobody needs to know the answers
- Intro script, victory ending and a gentle time-up ending
- Self-checking lock sheet: the right code spells a real word, so you always know when you are right
- 24 hint cards (3 levels for every puzzle)
- Full answer key with step-by-step walkthrough
- Printable props drawn for the game: telegraph tape, Morse card, weather journal, knot board and rope tags, ship's manifest, tide table, captain's telegram, List of Lights, lamp-room sketches, chart of the bay, pilot notes, torn logbook page, keeper's letter
- Envelope labels, envelope cards, scratch paper and a Certificate of Keepership
GOOD TO KNOW
- No outside knowledge needed: Morse code, knots, tides, chart scale and light abbreviations are all explained in the game
- Works in colour or black-and-white on a home printer
- Prep time about 30-40 minutes (printing, cutting, filling envelopes)
- You'll need: printer, paper, scissors, 10 envelopes, pencils, a timer and a torch for the finale
- Best for ages 12+: game nights, birthdays, date nights, family gatherings, team events, classrooms
HOW IT WORKS
- Buy and get an instant download link.
- Unzip and print the PDFs that match your paper (US Letter or A4) at 100% / actual size.
- Pack the envelopes using the packing list, dim the lights, read the intro and start the clock.
This is a digital product. No physical item will be shipped. For personal, family, classroom and private-party use; please do not resell or share the files.
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